3/20/2024 0 Comments Super meat boy forever warp zonesThis middle corridor didn’t give me much trouble, but I can see it being a pain for some.Ĥ. Time your double jump so the bottom of your first jump’s arc puts you under the twin overhead spikes, allowing the two overhead spikes to pass harmlessly. Now you must gather your courage for a demanding jump. Before the elevator rises above the ledge, jump over the twin spikes to safety. While finding a rhythm with the analog stick is important, remember to keep an eye on the spikes as you rise. You want to “bounce” against the walls all the way up. Remembering to keep off the run button, press flush against the right wall, then just as you pass the first set of spikes, walk quickly towards the left wall, jamming on the analog stick quickly. This is where things start to get really sticky. Don’t be in so much of a rush that you accidentally kill yourself, but make sure your steps are quick when you take them.Ģ. I found just tapping twice on the analog stick in the opposite direction of the oncoming spikes works perfectly. The trick with this first descending lift is to stand as close to the center as possible while taking a couple small steps to avoid the spikes. Remember: walk, don’t run, except for the long double jump in the middle.ġ. Don’t get discouraged though, I had a moderately easier time on this level compared to the last, but expect to die in the same two or three spots a ton. The remainder shouldn’t give you too much trouble, just don’t hold down jump for too long during the last leap towards Bandage Girl, because those overhead spikes are a killer.įour elevators and whole bunch of spikes separate you from Bandage girl. Considering there are no ceiling spikes, I recommend jumping sooner than later. Most of the time I jumped too late, dying in the spikes. But by that point you’ll have the rest of the level down pat. Same as before this is just careful timing. My recommendation is to practically graze the rightmost spikes and fall to safety.ħ. Nine times out of 10, you’ll die on the horizontal spikes because you didn’t jump far enough to the right. Make sure you hold the run button for better distance, but don’t nail your head on the nasty overhead spikes.Ħ. I like to hover on this wall by sliding and jumping, letting my mind rest a moment as I prepare for a tough double jump. Make sure to jump far enough to pass the small spikes on the side, then jump right onto the clear wall. Practice makes perfect, and mastering the minute wall slide is clutch.ĥ. Also, be careful not to slide too far up and jump too late. You really have to get used to the feeling of The Kid sliding up the wall in order to navigate this. After adjusting for the zig-zag jumps in this slightly skinnier corridor, get ready for very tough timing. You can navigate this fall with one slight adjustment. Imagine you’re playing a racing game as you plummet. The same rule as step one applies: don’t overcompensate your freefall. Don’t double jump here to line up your freefall you need it at the bottom of the drop. Keep in mind that you’ll slide upwards a bit when you land on the next wall, so don’t get nicked by the spikes.ģ. When you wall jump to the opposing wall, you may want to jump again to line up your zig-zag trajectory. Skip the safe spot on the wall and go straight up to the left of the next chute. Also, you end up saving both your jumps for the next tricky spot.Ģ. This way you’re less likely to overcompensate during your descent. Fight your instinct to jump here, just perform a controlled freefall through the narrow spike drop. Also, keep your finger off the run button for all but one jump.ġ. This first level is all about expertly timed wall jumps, so don’t attempt this if you’re not completely comfortably with them yet. He has handy double jump, but he doesn’t feel quite as nimble as Meat Boy. Here's a quick video of what you can expect after reading this guide: If you jump to the far right of the map and descend the rightmost building’s wall quickly enough, you’ll find the glowing purple void near the bottom of the screen. The Kid’s warp zone can be found in the seventh level of Rapture. I spent two and a half hours of my life grinding my way down the spiked walls of The Guy warp zone, and I’m here to help so it doesn’t take as much of your life away. It takes a considerable amount of time just to get used to his double jump, and after that you’ve got three grueling levels to beat. What happens when you combine two of the hardest games ever? You end up with a bonus world in Super Meat Boy in which you are the ill-fated protagonist from I Wanna Be the Guy.
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