3/20/2024 0 Comments Pokemon region map makerThough there are many similarities between them, there are some major differences between the regions, such as which Pokémon can be found and where various legends originate from. There is usually a villainous team operating within the region that uses Pokémon to further its goals. Each region also has a Pokémon Professor who teaches new Trainers about Pokémon and typically gives out first partner Pokémon to them. Hisui does not have a League, due to it being set in a time where the concept of Pokémon Leagues didn't exist yet. Alola does not have Gyms but instead hosts the island challenge and only recently created a Pokémon League. Once these eight are defeated, Pokémon Trainers can challenge the regional Elite Four and Champion (except Johto, which shares the Indigo League with Kanto). Typically, a region has its own Pokémon League, which includes eight Gym Leaders. Each region has been the setting of at least two games in the generation in which it debuts. They are, in order of appearance: Kanto, Johto, Hoenn, Sinnoh (formerly known as Hisui), Unova, Kalos, Alola, Galar, and Paldea. Nine regions have appeared in the core series of Pokémon games. "The fourth Pokémon Adventures story arc ends here, but the Hoenn Region will reappear in other major stories in the future.".One day I might work on a mapgen5 that explores some more ideas on top of this.This is written as " Region" (starting with a capital letter) in Hidenori Kusaka's message from Pokémon Adventures volume 22: If you’re interested in adding these, take a look at the source code, and feel free to email me. There are lots of things that could be added on top of the underlying delaunay+voronoi structure, like towns, trees, biomes, seasons, nations, watersheds, etc. See an animated version of the map, but no longer paintableĪlso see my project from 2010, where I started developing these techniques.River representation with binary trees.Rendering with an oblique projection, not the standard rotate+translate+scale.Revisiting distance fields, which didn’t work out like I hoped.Multithreading to make it run acceptably fast.Elevation to match the desired look instead of tweaking the look to match the elevation.I have a series of blog posts about how I made these maps: I made some code changes in Apr 2023, with slightly higher resolution maps, but the maps won’t exactly match previously generated maps. Status of the project: Finished, source code available, but the project is mostly inactive. Making the map paintable also meant I needed to make it fast. Maybe in a future version also let you paint the biomes. I wanted to generate something (mountains, valleys, oceans), then let you change those things, and then generate the rest (biomes, rivers). With procedural generation we usually let the system generate everything. Being able to paint your own features on the map.The map above is rendered in full 3D (try the rotate_deg and tilt_deg sliders!) but I used a custom projection and outline to more closely match a hand-drawn map. If you look at maps from Lord of the Rings and other fantasy settings, you’ll see the rivers and coastlines are top-down but the mountains and trees are side view. Download high resolution image (doesn’t work on all platforms). Everything you create with it is yours to do with as you please. For example, try decreasing raininess slider to see how reducing rainfall will make rivers dry up, or try decreasing lg_min_flow to see more small streams. Play with the sliders to change the simulation and style.
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